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Dec 13, 2025
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EDS 301: The Playful Learner: Examining Play in Cultures, Society, History, and Marketing Goal: Students will examine types of play, reasons for play, and lessons learned through play ultimately designing a play based product to address a need for a targeted population. Content: Play and its impact on learning, cultural rites and rituals, and society will be explored through observations, reading, listening, writing, and speaking. Targeting a population, trait, skill, or observed need will be the focus as participants ultimately offer new insights by utilizing the design thinking process to create a new product to meet a need and designing a marketing package to accompany the new creation. Gen. Ed. Category: Synthesizing Perspectives; Diverse & Interdependent World; (SBS/PS). Credit: 3 Degree Level: Undergraduate
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